cssQuake

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cssQuake turns BSP maps into real DOM geometry through PolyCSS.

Textures, baked light, and camera movement are handled with CSS transforms.

Gameplay stays Quake-like: collision, triggers, doors, pickups, HUD, and weapons.

  • 3D engine: PolyCSS
  • Source: Quake
  • Contact: minotopo@gmail.com

Options

Move with the keyboard. Aim and fire with the mouse.

Controls

  • WASD Move
  • Mouse Look
  • Click Fire and use
  • Space Jump
  • Esc Open menu

Powered by PolyCSS v0.2.2 Quake assets © id Software LLC.