cssQuake turns BSP maps into real DOM geometry through PolyCSS.
Textures, baked light, and camera movement are handled with CSS transforms.
Gameplay stays Quake-like: collision, triggers, doors, pickups, HUD, and weapons.
Move with the keyboard. Aim and fire with the mouse.
Controls
- WASD Move
- Mouse Look
- Click Fire and use
- Space Jump
- Esc Open menu
Powered by PolyCSS v0.2.2 Quake assets © id Software LLC.